using Godot; // Main samler det hele: den fortæller hvert UI, hvilket inventory det skal vise. public partial class Main : Node { public override void _Ready() { Player player = GetNode("Player"); Chest chest = GetNode("Chest"); // "%" finder en node med "Access as Unique Name", uanset hvor den ligger i scenen. InventoryUI playerUi = GetNode("%PlayerInventoryUI"); InventoryUI chestUi = GetNode("%ChestInventoryUI"); // Samme UI-scene, to forskellige inventories. playerUi.SetInventory(player.Inventory); chestUi.SetInventory(chest.Inventory); } }